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Namespace Microsoft.Xna.Framework.Content.Pipeline.Audio ...
https://docs.monogame.net/api/Microsoft.Xna.Framework.Content.Pipeline.Audio.html
Namespace Microsoft.Xna.Framework.Content.Pipeline.Audio Classes AudioContent. Encapsulates and provides operations, such as format conversions, on the source audio. This type is produced by the audio importers and used by audio processors to produce compiled audio assets. ... Compression quality of the audio content.
In a Windows Phone 7 app with XNA - how do I include an ...
https://social.msdn.microsoft.com/Forums/windowsserver/en-US/0d032e23-f0fa-42fb-8664-47c1bd546ba2/in-a-windows-phone-7-app-with-xna-how-do-i-include-an-mp3-file-and-play-in-the-xna-page
The Content Importer should be the "MP3 Audio File - XNA Framework" importer. The Content Processor should be the "Song - XNA Framework" processor. You can adjust the compression quality in the content processor's properties; "Best" is essential 192 kbps audio, "Medium" = 128 kbps; "Low" = 96 kbps.
Using XACT | Professional XNA Programming: Building …
https://flylib.com/books/en/4.126.1.72/1/
After setting the new compression for the music file you should now get file sizes of around 5–6 MB for the Xbox directory and 10 MB for the Win directory (see Figure 9-8). For the Rocket Commander XNA project these file sizes are almost twice as …
audio - Looping music with intro in XNA using …
https://stackoverflow.com/questions/2812397/looping-music-with-intro-in-xna-using-soundeffect
Sound A is an 18 second intro designed to be played once. Sound B is a 1 minute looping track. I'd like to play Sound A once, then once Sound A is done, immediately play Sound B and keep looping Sound B until I tell it to stop. This is supposed to be looping town music in an RPG. I've tried doing this in code using just SoundEffect, but there's ...
WP7 play many compressed (mp3, wma etc) audio files ...
https://stackoverflow.com/questions/7022360/wp7-play-many-compressed-mp3-wma-etc-audio-files-simultaneously-dynamically
Use the built-in XNA content pipeline sound effect compression! The default setting for a SoundEffect content type is "Best" compression quality (which appears to, in fact, be no compression at all). Set the compression quality to "Low" and you will get a much, much smaller file. Or "Medium" for a nice balance between size and quality.
Playing multiple MP3s in XNA App
https://social.msdn.microsoft.com/Forums/en-US/b87c70c0-1708-441c-abf4-5a4c8dbac63c/playing-multiple-mp3s-in-xna-app
It's not as compressed as an MP3, but it is significantly better than raw PCM. XACT is not supported on Windows Phone. ADPCM cannot be used for XNA's SoundEffect on Windows Phone, despite what the codec page says. Make a ADPCM file.
Download Microsoft XNA Framework Redistributable 4.0 …
https://www.microsoft.com/en-us/download/details.aspx?id=20914
The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.
Compress Audio Files Online Free - Media.io
https://www.media.io/audio-compressor.html
1. Step 1: Upload Audio Files. Add the audio files of any format to compress from computer, device or network disk. 2. Step 2: Compress Audio File. Choose a desired audio quality to reduce audio size and click Compress to run compressing process. 3.
The XNA Content Pipeline is Bad and You Shouldn't Use It
https://flibitijibibo.com/xnacontent.html
Songs in XNA are in .wma format, so what XNA does with mp3 files is convert them to .wma. You know, lossy-to-lossy. This Is Fine (TM). For FNA, just ask your composer for the masters and compress them down to Ogg Vorbis if they (or Bandcamp) haven't already done that for you. They won't bite, trust me!
ADPCM Overview - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/xaudio2/adpcm-overview
Currently, ADPCM compression is only available for Windows, including XNA Game Studio Express for Windows deployments. ADPCM Encoding Audio data is encoded to ADPCM using the AdpcmEncode command-line tool. AdpcmEncode In order to encode audio files as ADPCM for use with XAudio2, use the AdpcmEncode command-line tool. ADPCM Decoding
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