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XNA Sound: XACT
https://cse.engineering.nyu.edu/jsterling/cs3113/Slides/20.XACT.pdf
Add .wav files directly (i.e. using Windows Explorer) to your Content/Audio folder. Create an XACT project housed in the same folder. – Create a Wave Bank and a Sound Bank Drag the sound files to the Wave Bank. Start with one sound, dragging it from the Wave Bank to the Cue Name portion of the Sound Bank.
How to add sound to an XNA game project.
https://courses.washington.edu/css451/2009.Winter/web_contents/from_students/XNAAudio/XNAAudio.pdf
3. Launch XAct from Programs ‐> Microsoft XNA Game Studio 2.0 ‐> Tools ‐> Microsoft Cross‐ Platform Audio Creation Tool (XAct). 4. Create a new project in XAct and save it to the Content folder of your XNA project, call your project ‘GameAudio’. 5.
XNA: XACT (Microsoft Cross-Platform Audio Creation Tool)
https://redcatdev.wordpress.com/2009/10/10/xna-xact-microsoft-cross-platform-audio-creation-tool/
XNA: XACT (Microsoft Cross-Platform Audio Creation Tool) ... en la carpeta del proyecto de juego a través del explorador vamos a la carpeta que esta en el inicio de Microsoft XNA Game Studio 3.x y en la carpeta Tool encontraremos las herramientas que vamos a …
Using Microsoft Cross-Platform Audio Creation …
https://neb4nebrindev.wordpress.com/2013/06/08/using-microsoft-cross-platform-audio-creation-toolxact/
Start -> All Programs -> Microsoft XNA Game Studio 4.0 Refresh -> Tools. 2. Create new XACT project and save this XACT project. File -> New Project -> (dialog) Save as filename under of place where there is a solution file in Visual Studio project folder. 3. Create New Wave Bank and use default name(“Wave Bank”). Press ENTER. 4.
Download Microsoft XNA Game Studio 4.0 Refresh
https://www.softpedia.com/get/Programming/Other-Programming-Files/Microsoft-XNA-Game-Studio.shtml
The .NET Framework version 1.1 is required if you intend to use the Microsoft Cross-Platform Audio Creation Tool (XACT) for audio authoring. .NET Framework 4.0 DirectX Runtime
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