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Microsoft XNA Compiled Format - Just Solve the File Format ...
http://fileformats.archiveteam.org/wiki/Microsoft_XNA_Compiled_Format
Extension (s) .xnb. XNB files are created by Microsoft XNA and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use LZX compression (referred to as the Xbox XMemCompress format).
MonoGame Tutorial: Audio – GameFromScratch.com
https://gamefromscratch.com/monogame-tutorial-audio/
It is very important that your source audio file is in Mono ( as opposed to Stereo ) format if you use Apply3D, or an exception will be thrown. Using XACT As mentioned earlier, XACT used to be the only option when it came to audio programming in XNA.
Namespace Microsoft.Xna.Framework.Content.Pipeline.Audio ...
https://docs.monogame.net/api/Microsoft.Xna.Framework.Content.Pipeline.Audio.html
Namespace Microsoft.Xna.Framework.Content.Pipeline.Audio Classes AudioContent. Encapsulates and provides operations, such as format conversions, on the source audio. This type is produced by the audio importers and used by audio processors to produce compiled audio assets. ... Type of the audio file. ConversionFormat. Target formats supported ...
Class SoundEffect | MonoGame Documentation
https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.SoundEffect.html
The formats supported are: 8-bit unsigned PCM16-bit signed PCM24-bit signed PCM32-bit IEEE float PCMMS-ADPCM 4-bit compressedIMA/ADPCM (IMA4) 4-bit compressed FromStream(Stream)
SoundEffect Class (Microsoft.Xna.Framework.Audio ...
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
Methods. Creates a new SoundEffectInstance for this SoundEffect. Releases the resources used by the SoundEffect. Creates a SoundEffect object based on the specified data stream. Returns the sample duration based on the specified sample size and sample rate. Returns the size of the audio sample based on duration, sample rate, and audio channels.
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