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Class Mp3Importer | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Content.Pipeline.Mp3Importer.html
    Import(String, ContentImporterContext) Called by the XNA Framework when importing an MP3 audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.

visual studio - XNA Framework Importers - Stack Overflow

    https://stackoverflow.com/questions/1234426/xna-framework-importers
    3 Answers3. Show activity on this post. You can have Visual Studio just copy over the files if you want to the output directory. Under the properties of the text file in the project, choose Build Action: None and change the copy to output directory to as needed. You can also check out the platformer sample.

How to add sound to an XNA game project.

    https://courses.washington.edu/css451/2009.Winter/web_contents/from_students/XNAAudio/XNAAudio.pdf
    3. Launch XAct from Programs ‐> Microsoft XNA Game Studio 2.0 ‐> Tools ‐> Microsoft Cross‐ Platform Audio Creation Tool (XAct). 4. Create a new project in XAct and save it to the Content folder of your XNA project, call your project ‘GameAudio’. 5.

MonoGame Tutorial: Audio – GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    In this chapter we are going to look at using audio in XNA. Originally XNA supported one way of playing audio, using XACT (Cross Platform Audio Creation Tool ). Since the initial release they added a much simplified API. We will be taking a look at both processes.

Download Microsoft XNA Game Studio 4.0 from Official ...

    https://www.microsoft.com/en-us/download/details.aspx?id=23714
    XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4.

xna - MonoGame audio format - Game Development Stack Exchange

    https://gamedev.stackexchange.com/questions/75679/monogame-audio-format
    MP4 AAC is a well supported playback format according to the docs, but the MonoGame content project only seems to compile MP3/WAV/WMA formats. I tried to put raw aac files in my android game but the content manager wouldnt load them, only raw wav files work, but they are large in size. I would like to know how to load aac or ogg audio files.

c# - Missing Content Importer and Content Processor in …

    https://stackoverflow.com/questions/5330200/missing-content-importer-and-content-processor-in-xna-game-studio-4-0-on-xp
    I've downloaded and installed Visual C# 2010 Express and XNA Game Studio 4.0 on to my XP (32-bit) machine. I had to do this by downloading the files individually as the App Hub package wouldn't install when I tried that, something to do with the Windows Phone stuff.

Open for Development: Content Importing in XNA

    https://openfordevelopment.blogspot.com/2010/12/content-importing-in-xna.html
    Geometry Importers and Lights. So, I spent some time looking into the geometry content importers that come standard with XNA. There are just two - the FBX importer (documentation says they support version 2006.11), and the .X importer. The X importer in XNA. I've used exporters from 3dsMax 2011, and have tried both binary and ascii versions.

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