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audio - XNA , Monogame ; Is there an alternative to XACT ...
https://stackoverflow.com/questions/16289951/xna-monogame-is-there-an-alternative-to-xact
The user looks for a replacement for features offered by XACT (such as certain effects applied to a single sound, like distance and reverb), not just any way to play a sound (which they already can, but it would require multiple sound files while one would've sufficed if using XACT).
Installing XNA Tools Like XACT without Visual Studio 2010 ...
https://gamefromscratch.com/installing-xna-tools-like-xact-without-visual-studio-2010/
The XNA Game Studio install includes a couple of tools, the XACT audio tool being specifically what I was after. Unfortunately to install XNA you need to first have Visual Studio 2010 or Visual Studio 2010 Express installed. As that version of VS is getting increasingly dated, this is going to be an issue for many. Fortunately there is a work ...
XNA Sound: XACT - New York University
https://cse.engineering.nyu.edu/jsterling/cs3113/Slides/20.XACT.pdf
Adding Sounds to the XACT Project Add .wav files directly (i.e. using Windows Explorer) to your Content/Audio folder. Create an XACT project housed in the same folder. – Create a Wave Bank and a Sound Bank Drag the sound files to the Wave Bank. Start with one sound, dragging it from the Wave Bank to the Cue Name portion of the Sound Bank.
sound - XNA: Why use Xact when I can use Content.Load ...
https://gamedev.stackexchange.com/questions/10583/xna-why-use-xact-when-i-can-use-content-load
Xact is a bit harder to use than the Content Pipeline method. It was originally the only way to play sounds, but the team added the Content Pipeline method for an easier way. Xact lets you do stuff like: Group sounds so you could mute or do something to a …
Cue Class | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb196047(v=xnagamestudio.41)
The advantage to using the Audio API to reference cues rather than specific sounds is that an audio designer can reassign sounds to a cue in the sound bank without programmer intervention. For example, a sound designer can try various gunshot waves associated with a particular game event without requiring the programmer to change code or …
AudioEngine Class | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v=xnagamestudio.41)
Applications use the methods of the audio engine to instantiate and manipulate core audio objects. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class AudioEngine : IDisposable See Also Tasks. Playing Sounds from an XACT Project Pausing a Sound (XACT) …
Thunderfist: XNA, XACT, and Sound
https://thunderfist-podium.blogspot.com/2009/04/xna-xact-and-sound.html
The audio engineer can tweak volume, sound fall off distance, etc. First and most important, you must have the correct version of XACT to work with XNA! This means that you must use the XACT that comes with XNA Studio. On my machine XACT is at C:\Program Files\Microsoft XNA\XNA Game Studio\v3.0\Tools\Xact.exe
xact xna 3d audio? - social.msdn.microsoft.com
https://social.msdn.microsoft.com/Forums/en-US/5806d8a6-bd9f-4f4a-bbc3-8c8215755f0b/xact-xna-3d-audio
Hi Can someone tell me how to create 3d positional sounds using xact with xna? I cant find anything in the reference and documentation for xna. Thanks · Just found out I can't even have any 3d sounds when using xna. hah how retarded is that!? Its analogous to if the next Direct3D version only allowed use of 2d sprites I really dislike xact, i cant ...
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