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AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v%3dxnagamestudio.42)
    AudioEngine Class. Article. 08/15/2012. 2 minutes to read. In this article. Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects.

AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v=xnagamestudio.41)
    Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects. Namespace: Microsoft.Xna.Framework.Audio. Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Class AudioEngine | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioEngine.html
    Class used to create and manipulate code audio objects. Inheritance Object AudioEngine Implements IDisposable Inherited Members Object. To String () Object. Equals (Object) Object. Equals (Object, Object) Object. Reference Equals (Object, Object) Object. Get Hash Code () Object. Get Type () Object. Memberwise Clone () Namespace: Microsoft. Xna.

AudioEngine Class (Microsoft.Xna.Framework.Audio)

    https://www.monogame.net/docs/html/T_Microsoft_Xna_Framework_Audio_AudioEngine.html
    MonoGame is a simple and powerful .NET library for creating games for desktop PCs, video game consoles, and mobile devices. Based on Microsoft's XNA Framework, it provides the following features: Game framework. 2D and 3D rendering. Sound effect and music playback. Keyboard, mouse, touch, and controller inputs. Content building and optimization.

XNA 4.0 cannot create an AudioEngine - Stack Overflow

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    In Visual Studio, in your Game project, right click on References folder -> Add Reference Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK. Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.

xna 4.0 - Creating XNA AudioEngine on windows game …

    https://stackoverflow.com/questions/8389044/creating-xna-audioengine-on-windows-game-project
    AudioEngine is actually in the Microsoft.Xna.Framework.Xact assembly. Add a reference to that, and everything should work as expected. Note that XACT is not available on Windows Phone 7 (this is why it is in a separate assembly). If you plan to go mobile later, use SoundEffect instead. Share Improve this answer answered Dec 6 '11 at 5:11

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