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XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found
https://gamedev.stackexchange.com/questions/44771/xna-4-0-refresh-audioengine-wavebank-and-others-not-found
XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found. Ask Question Asked 9 years, 2 months ago. Active 9 years, 2 months ago. Viewed 466 times ... I'm more familiar with Java that C# so when everything online said to add a reference to the Microsoft.Xna.Framework.Xact binary, I thought it was how you said 'import' in C#. For those of you ...
Visual C# 2010 with XNA 4.0 Refresh cant find …
https://social.msdn.microsoft.com/Forums/en-US/26fe6b76-c336-4630-9f81-9cfefd7054fc/visual-c-2010-with-xna-40-refresh-cant-find-audioengine-class
At the moment I am studying programming video games with XNA 4.0 on the book with the title "Learning XNA 4.0". The first problem that I encountered, and I can not solve it: development studio can not find the class AudioEngine, and the class WaveBank and others, when declaring objects in a ... · I found a solution: Add Reference Microsoft.Xna ...
audio - XNA 4.0 cannot create an AudioEngine - Stack …
https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
In Visual Studio, in your Game project, right click on References folder -> Add Reference. Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK. Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.
audio - XNA cannot create an AudioEngine - Stack Overflow
https://stackoverflow.com/questions/29835779/xna-cannot-create-an-audioengine
Referencing this Question/Answer (and many others like it): XNA 4.0 cannot create an AudioEngine. I cannot seem to get this to work. Any help would be super appreciated as the solution linked is NOT working for me and I've googled a lot about this and everything seems to reference the same solution. I know how to add references and have done ...
AudioEngine Class | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v%3dxnagamestudio.42)
In this article. Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects.
Class AudioEngine | MonoGame Documentation
https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioEngine.html
AudioEngine (String, TimeSpan, String) Path to a XACT settings file. Determines how many milliseconds the engine will look ahead when determing when to transition to another sound. A string that specifies the audio renderer to use. For the best results, use a lookAheadTime of 250 milliseconds or greater.
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