We have collected the most relevant information on Xna Audioengine. Open the URLs, which are collected below, and you will find all the info you are interested in.


AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v%3dxnagamestudio.42)
    AudioEngine Class. Article. 08/15/2012. 2 minutes to read. In this article. Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects.

AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v=xnagamestudio.41)
    Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class AudioEngine : IDisposable See Also Tasks. Playing Sounds from an XACT Project Pausing a Sound (XACT) Adjusting Volume (XACT) Concepts. Sounds Overview. Reference. AudioEngine Members …

AudioEngine Class (Microsoft.Xna.Framework.Audio)

    https://www.monogame.net/docs/html/T_Microsoft_Xna_Framework_Audio_AudioEngine.html
    Based on Microsoft's XNA Framework, it provides the following features: Game framework 2D and 3D rendering Sound effect and music playback Keyboard, mouse, touch, and controller inputs Content building and optimization Math library optimized for games

Class AudioEngine | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioEngine.html
    AudioEngine (String, TimeSpan, String) Path to a XACT settings file. Determines how many milliseconds the engine will look ahead when determing when to transition to another sound. A string that specifies the audio renderer to use. For the best results, use a lookAheadTime of 250 milliseconds or greater.

XNA 4.0 cannot create an AudioEngine - Stack Overflow

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    In Visual Studio, in your Game project, right click on References folder -> Add Reference Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK. Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.

audio - XNA cannot create an AudioEngine - Stack Overflow

    https://stackoverflow.com/questions/29835779/xna-cannot-create-an-audioengine
    1 Answer1. Show activity on this post. As far as I can tell, this is happening because I'm trying to make a Windows 4.0 game. I tried making an Xbox 4.0 game and adding the Microsoft.Xna.Framework.Xact.dll reference and AudioEngine shows up just fine.

import - XNA 4.0 Refresh AudioEngine, WaveBank and Others ...

    https://gamedev.stackexchange.com/questions/44771/xna-4-0-refresh-audioengine-wavebank-and-others-not-found
    XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found. Ask Question Asked 9 years, 2 months ago. Active 9 years, 2 months ago. Viewed 466 times 1 \$\begingroup\$ I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the ...

Now you know Xna Audioengine

Now that you know Xna Audioengine, we suggest that you familiarize yourself with information on similar questions.