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MonoGame Tutorial: Audio – GameFromScratch.com
https://gamefromscratch.com/monogame-tutorial-audio/#:~:text=It%20is%20very%20important%20that%20your%20source%20audio,when%20it%20came%20to%20audio%20programming%20in%20XNA.
AudioFormat Class (Microsoft.Xna.Framework.Audio ...
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/hh392250(v=xnagamestudio.35)
Provides specific technical information about an audio format that is used by audio capture devices. Inheritance Hierarchy. System.Object Microsoft.Xna.Framework.Audio.AudioFormat. ... For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers. …
MonoGame Tutorial: Audio – GameFromScratch.com
https://gamefromscratch.com/monogame-tutorial-audio/
August 3, 2020. / Audio, C#, XNA. In this chapter we are going to look at using audio in XNA. Originally XNA supported one way of playing audio, using XACT (Cross Platform Audio Creation Tool ). Since the initial release they added a much simplified API.
AudioFormat.BitsPerSample Property (Microsoft.Xna ...
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/hh392190(v=xnagamestudio.35)
This browser is no longer supported. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. ... Gets the number of bits that are used to store the audio information for a single sample of an audio format. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in ...
xna - MonoGame audio format - Game Development Stack Exchange
https://gamedev.stackexchange.com/questions/75679/monogame-audio-format
MP4 AAC is a well supported playback format according to the docs, but the MonoGame content project only seems to compile MP3/WAV/WMA formats. I tried to put raw aac files in my android game but the content manager wouldnt load them, only raw wav files work, but they are large in size. I would like to know how to load aac or ogg audio files.
XNA is Dead; Long Live the New XNA, MonoGame
https://www.codemag.com/Article/1411081
The first version of XNA also introduced an extensible Content Pipeline that compiled a variety of image and audio formats, as well as 3D models and even XML data, to a native .XNB format at build time. The .XNB format was (and still is, in MonoGame) ready to be used by XNA projects with no additional conversion required.
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